Welcome to Zora’s Game Blog

Here’s where I will share my creative process and game development journey with you via weekly blogs, which I will also be sharing across all of my social media. This may be text, videos, images, etc, depending on what I've been up to!

#15: The Development of Development
Zora Kerr Zora Kerr

#15: The Development of Development

This week I’ve been building a first-person shooter as a technical demonstration while I work through a textbook outside of class. I’ve also been having to think squiggly thoughts about AI art and its problems, like everyone else.

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#14: A Milestone Down The Road
Zora Kerr Zora Kerr

#14: A Milestone Down The Road

I was slow on my blog update this week after acquitting my story summary and the dialogue for Act 1 to Arts ACT, and I made the decision to postpone applying for the Emerging Gamemakers Fund grant at Screen Australia until July.

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#11: Cathartic Burn
Zora Kerr Zora Kerr

#11: Cathartic Burn

Across my 3 principal source documents for Project Argeus, as I have now code-named my game while I pontificate over the strongest candidates for a name, I reached 45,000 words today.

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#7: Pressure for the engine
Zora Kerr Zora Kerr

#7: Pressure for the engine

Chapters 1-3 of my story are blocked out, and 4 is partially blocked out too. This week I played The Old City: Leviathan, which might have been one of the most interesting games in my memory, the experience of which almost entirely defies description.

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#5: Setting sail
Zora Kerr Zora Kerr

#5: Setting sail

Today marks my return to study for 2024, and the first week of production on my script. I’ve been working on a development plan for this script for about 6 weeks now, and I’m feeling very ready.

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